
This will be the new default binding for Mono on macOS. There are a few choices to build client applications on macOS, you should pick the technology that better fits your goals, your choices are:Īctively developed, builds on the design lessons from MonoTouch but still incomplete.
Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono. The 64 bit support has a few limitations today: Starting from Mono 5.2 the mono command defaults to 64-bit, you can use the -arch=32/64 switch to control the bitness. The Mono packages published on this web site provide both a 32-bit and a 64-bit Mono VM. You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac. Most users would be using the MonoDevelop IDE to create their projects. To build applications you can use “mcs”, to run then you can use mono.įrom a Terminal shell, you can try it out: $ vi hello.cs Using Mono on macOSĪt this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available. Our packages currently require macOS version 10.9 or later, for older versions, you will need to build from source code. These will have to be compiled from source. The macOS Mono package does not include Gtk#, XSP or mod_mono. If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/amework/Versions/Current/man to your manpath. The executable binaries can be found in /Library/Frameworks/amework/Versions/Current/bin. This package installs as a framework into /Library/Frameworks/amework (the same way the Java packages are installed). SDK: C#, Visual Basic compilers, assemblers and tools. Note: the MonoMac GUI toolkit for native macOS GUI development is currently a separate download. GUI Toolkits: Windows.Forms and Gtk# for macOS. If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit.
Visit the download page to find the latest macOS package. You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono. Read the description on MonoMac for more information on how to get started. If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read below for the options available for GUI application development. You can use Mono on macOS to build server, console and GUI applications. Mono supports macOS version 10.9 (Mavericks) and later.